Banjo dreamie moves4/11/2023 ![]() Has 1 master save file for records and 16 slots for created wrestlers. ![]() ![]() Created wrestler data can be copied to a memory card and uses 35 pages. Data can be copied to a memory card, which uses 2 pages. Only one note can be saved to a single memory card. A set of 4 files can also be saved to the memory card, which requires 28 pages. ![]() Full stats must be saved to a memory card and uses 107 pages.Ĥ files can be saved on-cart. Track ghosts must be saved to a memory card and uses 121 pages.Ĭan save minimal statistics to the cart. The info for the eight players can be copied to a memory card and uses 3 pages. Additional custom tracks can be saved to a memory card and use 4 pages each. Has 1 master save file for record keeping, and 1 custom track can be saved. Creating a note on the memory card uses 9 pages and allows for 6 additional save files. Only 1 custom Bomberman can be saved to a single memory card (uses 1 page). The Custom Bomberman feature, which allows you to create a Bomberman using parts found in the 1-player game, requires a memory card to save. A total of 4 files can be saved to the memory card, each one using 14 pages. If a memory card is inserted into any controller, you cant save to or load from the cart. Save data can be copied to the memory card, and uses 2 pages. NOTE: All memory card files use 1 note unless otherwise noted. Games which support both forms of saving. Below is a screenshot of Morita Shogi 64 (Japanese save), Stunt Racer 64 (US save), and World Driver Championship (UK save) all happily residing on the same memory card.Ģ. Not only that, but game saves from any region can exist together on the same card. Memory cards are region-free: any card from any region will work with any system and game. If your memory card can hold saves only while the N64 system is powered on, you may need to replace the battery. Multi-Racing Championship says Requires 45 pages of game notes.Īll memory cards use SRAM and therefore require a CR2032 battery to operate. Fighting Force 64 refers to pages as blocks. Extreme G confuses notes with pages. Third-party products claiming to have more than 123 pages are actually separated into switchable "memory banks" of 16 notes and 123 pages each.Ī few games confuse the terms explained above, and they are: Cards come in only one size: the upper limit of notes (files) is 16, and the upper limit of pages (blocks) is 123. A "page" is the same thing as a "block" on your new-fangled devices such as Wii, XBox 360, etc. A "note" is the same thing as a "file" on other systems, such as GameCube, PS2, etc. Third-party products are generally labeled Memory Card or Memory Pak/Pack, but they serve the same function as Nintendo's Controller Pak.įurthermore, Nintendo's filing system uses different terms than the memory cards for other gaming systems. Nintendo's official name for the memory card is Controller Pak only Nintendo-branded memory cards are labeled as such. There could always be the oddball game that saves differently in some other country, but none such game exists to my knowledge. As far as I know, there are no differences in the save functions of these games' other-region releases, such as PAL or JPN. This information was gathered from the North American versions of these games. You can also find a specific game using this same method. To jump to a section, use ctrl + F, then enter the three letters in the brackets. Games which do not have any form of saving. This is a list of save information for Nintendo 64 games! It is a complete list of North American releases and includes a few Japanese import titles as well.Ģ.
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